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Nysha's New Creators for July - posted on 1st Aug 2018 at 9:00 AM
Replies: 1 (Who?), Viewed: 857 times.
Instructor
Original Poster
#1 Old 1st Jul 2018 at 7:51 PM
Default Increasing/Decreasing chance of fires etc.
This is more for traits rather than an actual gameplay mod. I am wondering if anyone knows how you can change how likely something is to occur (such as a fire, burning food, winning a fight etc) with a certain trait, for example, a sim with a fireproof trait is less likely to start a fire. I’ve been looking around the XML Files but I’m not sure what I need to add to a trait in order for it to work.

Twilightsims
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Theorist
#2 Old 1st Jul 2018 at 11:06 PM
Fires are typically started from a loot action. There's a chance tunable in the fire loot which would allow you to set a multiplier for the base chance (e.g. 0.5 for 1/2 the chance of a fire, 0.25 for 1/4 the chance, etc.) if a specific trait is matched.

So you wouldn't code anything into the trait itself, but into the applicable fire starting loot XML.
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